into the woods
Dec. 23rd, 2014 08:30 pmAuryn takes a few days to settle in. To get a roof, however fleeting, over his head; unpack, cast some basic wards over the space he's claimed as his own. To soak up the feel and the history in even the timber and architecture of this town. But it's been an intent road that led him here, unlike some of the other places he's visited in his life.
It doesn't take him a long time to start hearing names he recognizes, to start hearing the way they're said by one or another person. It doesn't take much effort to inquire -- tourist-like and all naivete and wide eyes -- as to the rumors about this town, to drop names he's had pressed into his mind by witches that sent him on his way here. Names like Coombs and Grimhilde, to say things like "curses" and "evil" and to see what people say when they're asked about the truth. It takes even less effort to let them talk, wind stories and tales and histories that build on each other. A question here, an encouragement there. There isn't a trick to it except saying very little about himself.
Some tense at the question, or blow the whole thing off, and he notes that too.
The truth is, as usual, what you make of it. But there are overlaps, and directions that repeat themselves. And it's that, and needing some solitude, that finds Auryn wandering purposefully into the woods north by northeast.
It's been unseasonably warm, grey and damp these last few days, and the gabardine jacket he's wearing over a hoodie, dark jeans tucked into boots is almost too warm as he carefully traces his way up following the trace of trees. He lets himself adjust as the lack of town noise gives in to dense, more subtle cues: birds taking off from trees, the whisper of bare branches against a gray sky, or the shuffle of evergreen: the subtle presence of a fox or stray dog alerting itself in the back of his mind and the dense feel of the magic in the air around here.
He's wandering without thinking, intentionally putting thought out of his head, so much so that when he realizes it's gotten colder, darker, he can't tell how quickly that happened. He raises his head at the sudden distinct silence and stills himself for a moment. A murder of crows -- or ravens? -- takes off from a far off tree and circles, and he turns toward their watching place, holding his right hand open and passive to them before following curiously.
[Open! Auryn's in search of Grimhilde Manor, but choose your own adventure. Does he find it? Does someone else find him first? Feel free to bump into him in the woods, or maybe he get s turned around in a giant circle by the ravens and ends up back in town. A great time to meet him.]
It doesn't take him a long time to start hearing names he recognizes, to start hearing the way they're said by one or another person. It doesn't take much effort to inquire -- tourist-like and all naivete and wide eyes -- as to the rumors about this town, to drop names he's had pressed into his mind by witches that sent him on his way here. Names like Coombs and Grimhilde, to say things like "curses" and "evil" and to see what people say when they're asked about the truth. It takes even less effort to let them talk, wind stories and tales and histories that build on each other. A question here, an encouragement there. There isn't a trick to it except saying very little about himself.
Some tense at the question, or blow the whole thing off, and he notes that too.
The truth is, as usual, what you make of it. But there are overlaps, and directions that repeat themselves. And it's that, and needing some solitude, that finds Auryn wandering purposefully into the woods north by northeast.
It's been unseasonably warm, grey and damp these last few days, and the gabardine jacket he's wearing over a hoodie, dark jeans tucked into boots is almost too warm as he carefully traces his way up following the trace of trees. He lets himself adjust as the lack of town noise gives in to dense, more subtle cues: birds taking off from trees, the whisper of bare branches against a gray sky, or the shuffle of evergreen: the subtle presence of a fox or stray dog alerting itself in the back of his mind and the dense feel of the magic in the air around here.
He's wandering without thinking, intentionally putting thought out of his head, so much so that when he realizes it's gotten colder, darker, he can't tell how quickly that happened. He raises his head at the sudden distinct silence and stills himself for a moment. A murder of crows -- or ravens? -- takes off from a far off tree and circles, and he turns toward their watching place, holding his right hand open and passive to them before following curiously.
[Open! Auryn's in search of Grimhilde Manor, but choose your own adventure. Does he find it? Does someone else find him first? Feel free to bump into him in the woods, or maybe he get s turned around in a giant circle by the ravens and ends up back in town. A great time to meet him.]